Good day! Pixel Session Vol.1 is a collection of 5 extra-polished eye-candy arcadey jam-style games, exploring experimental and minimalist gameplay and graphics! And you might have heard already but Pixel Session Vol.1 is out!!! Get it get it get it get it here!! https://itch.io/embed/92465?linkback=true You can also check out the release cart over on the... Continue Reading →
Weeks 23 and 24: Less JOY, More Pico-8
Two weeks ago, I wrote week 22's recap in which there's a lot of JOY and I wrote how on week 23 I would work on gameplay for JOY. The next day, I began a different project. In week 22's recap I also wrote about me wanting to do tiny unrelated projects. That's what... Continue Reading →
Week 22: JOY and Pico-8 things
Week 22 was alright! LOOK AT THAT LOGO: This thing took me all my Monday after writing Week 21's recap. I'm quite happy with the result but I still want to work some more on it later. On the rest of the week, I kept working on the game itself. Specifically, on gameplay and... Continue Reading →
Week 21: JOY, 1K Twitter followers, HIGH CLIMB v1.1, Secrets
Week 21 went OK! I reached 1 000 followers on Twitter! That might not sound like a lot but it really is! On Twitter the number of followers you get tend to grow exponentially, meaning that the first thousand followers take A LOT more time to get than the second one. But anyway, it really means... Continue Reading →
Week 20: TweetCarts, Failing at FermiJam, Preparing JOY
Week 20 was a mess! At the moment of writing this, I am on the way back home from my family holiday trip on which I kept working anyway. I was in Austria during week 20 and we saw a lot of mountains and I honestly don't recommend Austria as a touristic destination to people... Continue Reading →
Week 19: BRICKS, Neon Dummies and that Paddle game
Week 19 was mainly spent in Croatia, on a family trip that is still going except now I'm in Austria! And the week-end between week 18 and week 19 was spent on the road to Croatia. And I saw some cool stuff! And things got done too! And this post is going to be super long!! Let's start... Continue Reading →
Weeks 16, 17 and 18: GameMaker Cellular Automata, And All Is Well and HIGH CLIMB v1.1
I've been lazy about these posts and the more I wait the harder it is to start writing them. So here are the three last weeks in one quick post and after that one the regular rhythm of one post a week while come back! On week 16 I did two things: I tinkered on GameMaker,... Continue Reading →
Weeks 14 and 15: HIGH CLIMB and EJC2016
Here's what happened: two weeks ago I had to prepare a good amount of content for the coming week because I wouldn't be working on anything then. I hoped I would also have time to write week 14's blog post. I didn't. Then I came back from my trip, one week ago. And I just couldn't... Continue Reading →
Week 13 – HIGH CLIMB
Week 13 just went by. At least, the calendar says so, I didn't really notice myself. The week was mostly spent on the new Pico-8 game which I'm calling HIGH CLIMB, so that's what most of this post will be about! I did do one TweetCart this week, here it is! z=128::s::t=time()for i=0,999 do x=rnd(z)y=rnd(z)circ(x,y,1,pget(x,y))... Continue Reading →
Week 12 – TETRABLAST pt.4, mistakes, Ball Arena, Tweetcarts and live-coding.
IT IS HAWT! Seriously, the weather in France is barely bearable right now. It is way warmer than we are used to and it is hard to do pretty much anything. But last week, it was still OK. Lots of things happened during week 12!! Everything that's in the title really! Let's start with some... Continue Reading →