A tutorial for a classic demo-scene effect that's actually really easy to implement and modify!
Doodle Insights #19: Logic Data Generation (feat. WFC made easy)
A look at a few different procgen algorithm that let you generate logically coherent data!
Doodle Insights #18: Pixel Values
A walkthrough to viewing colors as numbers and doing operations with them!
Doodle Insights #17: A Case For Turn-Based Angles
A demonstration of why everyone should stop using degrees and radians and use turn-based angles instead.
Doodle Insights #16: Voxels In Lands Of Yocta XXL Special Insights
Mega Doodle Insights about the Pico-8 voxel engine I made for Lands Of Yocta
Doodle Insights #15: Masking and Layering! (Sprite-Sheet Extravaganza part 3)
A third and last look at sprite-sheet reading and writing! This time about masking and layering techniques!
Doodle Insights #14: Pre-Rendering (Sprite-Sheet Extravaganza part 2)
Second part of an in-depth look at sprite-sheet writing-and-reading tricks! Specifically pre-rendering in this one!
Doodle Insights #13: Sprite-Sheet Extravaganza (part 1)
First part of an in-depth look at sprite-sheet writing-and-reading tricks!
Doodle Insights #12: Voxels in Pico-8
A walkthrough on how to make voxels happen in Pico-8!
Doodle Insights #11: \PARTICLES/
Looking at particles, a type of object used A LOT in video games and for good reasons!