IT IS HAWT! Seriously, the weather in France is barely bearable right now. It is way warmer than we are used to and it is hard to do pretty much anything. But last week, it was still OK. Lots of things happened during week 12!! Everything that's in the title really! Let's start with some... Continue Reading →
Week 11 – TETRABLAST pt.3, what next and some more TweetCarts
Week 11 was alright! Good progress was done on TETRABLAST and I also did two more TweetCarts!! I also started thinking about what will follow TETRABLAST when it's done! Here are the two TweetCarts! r=rnd ::s:: sset(r(16),r(16),r(16)) for i=0,999 do x=r(128) y=r(128) rect(x,y,x+1,y+1,sget(x/16,y/16)) end flip()goto s — Trasevol Dog (@TRASEVOL_DOG) July 7, 2016 r=rnd::s::for i=0,999... Continue Reading →
Week 10 – Dust Dasher, TweetJam and TETRABLAST pt 2.9
Week 10 has more to be said about it than weeks 9 and 8 together!! The week started off with the making of Dust Dasher for the #mysticwestern jam! Then, I started working on TETRABLAST again! And along the week I was also contributing to TweetJam!! So Monday I remembered that the mysticwestern jam... Continue Reading →
Week 9 – TETRABLAST pt.2 and Pico8 live-coding
Week 9! Last week went well! Development was slow as predicted but it was there. So there isn't that much to say again! The week was mainly spent adding weapons and enemies to TETRABLAST! Here is a GIF! And then at the end of the week, the Pico-8 0.1.8 update was released!! And it features... Continue Reading →
Week 8 – TETRABLAST pt.1
Week 8 went pretty good! But there isn't that much to say about it so enjoy the pictures! The week was spent almost entirely on mobile TETRATON! Which is now called TETRABLAST! Such a cool name!! Thanks to the Trasevol_Dog Slack for helping with finding it! There also was a very small amount of cellular... Continue Reading →
Week 7 – TETRATON, Unity and GameMaker
Last week was week 7 and it went pretty bad! Also, this post will be quite short. Week 7 was about TETRATON and making TETRATON's mobile variant. Of course there was some cellular automata too but not as much as in previous weeks. Here is one though! So the week began with development on TETRATON, the... Continue Reading →
Week 6 – DEEPDOWN again, Burst Can, notes on income
Remember when I wrote I would try to make these on Fridays? Anyway, this is week 6. This week, a bunch of cellular automata, progress on DEEPDOWN has been done and Burst Can was made. Also, towards the end of this post, I will write a bit about money income, the fact that I don't have... Continue Reading →
Week 5 – Gear of Gears
Week 5! This week was mostly about the Pico-8 jam, as expected! Also a tiny bit of flowers, a bigger bit of cellular automata and the 500 Twitter followers milestone!! Obviously I am going to talk about my entry to the Pico-8 jam, Gears of Gear. However, I am not going to detail how it was made... Continue Reading →
Week 4 – CHOMP and flowers
End of week 4 and almost end of month 1!!! While this week should have been mostly about DEEPDOWN, well it hasn't been at all. While DEEPDOWN waited in a corner of the Pico-8 cartridge folder, I traveled a bit and didn't get that much done. So this post will be a bit shorter than... Continue Reading →
Week 3 – LD35 and Picoscope 2016
Hi! So I just got back from my week-end at Picoscope 2016 in Nantes and it was great and it is the reason why this post is one day late. But more on that at the end of this post! Let's start with the results for my LD35 entry Figurophrenia!! Figurophrenia is a LD compo game... Continue Reading →