IndieCadeEU was really cool! Good stuff happened this week! The army herding game has a new shiny main mechanic that I like a lot, there's been some Pico-8 doodling and I went to IndieCade Europe and it was amazing. Here is the Pico-8 doodling of the week, with a live-coding gif too! Both Tuesday... Continue Reading →
Week 29: PROCJAM and army herding
Week 29 went well! As announced in the last recap, this week I worked on both my new shooty project and a ProcJam entry! The ProcJam entry is finished now and its title is Your Personal Archipel and you can check it out here! It's a voxel desert island generator in Pico-8 of which the... Continue Reading →
Week 28: New shooty project and some procgen
Week 28 went off from a bad start to a pretty good ending! At the beginning of the week I had something I really wanted to do. I wanted to understand ExUtumno's WaveFunctionCollapse and then implement it in Pico-8. It's a procgen algorithm that can read an input tilemap and then generate a new one based on it. The... Continue Reading →
Week 27: Pico-8 Doodles, JOY, 0hGame, bizniz cards
Week 27 wasn't super productive for JOY but there's been interesting stuff anyway! I made a game in 0 hour! First of all, here are the Pico-8 doodles of the week! Bonus: two tweetcarts! r=rnd ::s:: x=r(128) y=r(128) c=pget(x,y-rnd(1)) if(y<1)c=8+rnd(6) circfill(x,y,1,c) goto s — Trasevol Hound (@TRASEVOL_DOG) October 26, 2016 r=rnd a=0x6000 b=0x2000 ::s::... Continue Reading →
Weeks 23 and 24: Less JOY, More Pico-8
Two weeks ago, I wrote week 22's recap in which there's a lot of JOY and I wrote how on week 23 I would work on gameplay for JOY. The next day, I began a different project. In week 22's recap I also wrote about me wanting to do tiny unrelated projects. That's what... Continue Reading →
Week 22: JOY and Pico-8 things
Week 22 was alright! LOOK AT THAT LOGO: This thing took me all my Monday after writing Week 21's recap. I'm quite happy with the result but I still want to work some more on it later. On the rest of the week, I kept working on the game itself. Specifically, on gameplay and... Continue Reading →
Week 20: TweetCarts, Failing at FermiJam, Preparing JOY
Week 20 was a mess! At the moment of writing this, I am on the way back home from my family holiday trip on which I kept working anyway. I was in Austria during week 20 and we saw a lot of mountains and I honestly don't recommend Austria as a touristic destination to people... Continue Reading →
Week 19: BRICKS, Neon Dummies and that Paddle game
Week 19 was mainly spent in Croatia, on a family trip that is still going except now I'm in Austria! And the week-end between week 18 and week 19 was spent on the road to Croatia. And I saw some cool stuff! And things got done too! And this post is going to be super long!! Let's start... Continue Reading →
Weeks 14 and 15: HIGH CLIMB and EJC2016
Here's what happened: two weeks ago I had to prepare a good amount of content for the coming week because I wouldn't be working on anything then. I hoped I would also have time to write week 14's blog post. I didn't. Then I came back from my trip, one week ago. And I just couldn't... Continue Reading →
Week 13 – HIGH CLIMB
Week 13 just went by. At least, the calendar says so, I didn't really notice myself. The week was mostly spent on the new Pico-8 game which I'm calling HIGH CLIMB, so that's what most of this post will be about! I did do one TweetCart this week, here it is! z=128::s::t=time()for i=0,999 do x=rnd(z)y=rnd(z)circ(x,y,1,pget(x,y))... Continue Reading →