Week 28 went off from a bad start to a pretty good ending! At the beginning of the week I had something I really wanted to do. I wanted to understand ExUtumno's WaveFunctionCollapse and then implement it in Pico-8. It's a procgen algorithm that can read an input tilemap and then generate a new one based on it. The... Continue Reading →
Week 22: JOY and Pico-8 things
Week 22 was alright! LOOK AT THAT LOGO: This thing took me all my Monday after writing Week 21's recap. I'm quite happy with the result but I still want to work some more on it later. On the rest of the week, I kept working on the game itself. Specifically, on gameplay and... Continue Reading →
Weeks 14 and 15: HIGH CLIMB and EJC2016
Here's what happened: two weeks ago I had to prepare a good amount of content for the coming week because I wouldn't be working on anything then. I hoped I would also have time to write week 14's blog post. I didn't. Then I came back from my trip, one week ago. And I just couldn't... Continue Reading →
Week 8 – TETRABLAST pt.1
Week 8 went pretty good! But there isn't that much to say about it so enjoy the pictures! The week was spent almost entirely on mobile TETRATON! Which is now called TETRABLAST! Such a cool name!! Thanks to the Trasevol_Dog Slack for helping with finding it! There also was a very small amount of cellular... Continue Reading →
Week 7 – TETRATON, Unity and GameMaker
Last week was week 7 and it went pretty bad! Also, this post will be quite short. Week 7 was about TETRATON and making TETRATON's mobile variant. Of course there was some cellular automata too but not as much as in previous weeks. Here is one though! So the week began with development on TETRATON, the... Continue Reading →
Week 6 – DEEPDOWN again, Burst Can, notes on income
Remember when I wrote I would try to make these on Fridays? Anyway, this is week 6. This week, a bunch of cellular automata, progress on DEEPDOWN has been done and Burst Can was made. Also, towards the end of this post, I will write a bit about money income, the fact that I don't have... Continue Reading →
Week 5 – Gear of Gears
Week 5! This week was mostly about the Pico-8 jam, as expected! Also a tiny bit of flowers, a bigger bit of cellular automata and the 500 Twitter followers milestone!! Obviously I am going to talk about my entry to the Pico-8 jam, Gears of Gear. However, I am not going to detail how it was made... Continue Reading →
Week 3 – LD35 and Picoscope 2016
Hi! So I just got back from my week-end at Picoscope 2016 in Nantes and it was great and it is the reason why this post is one day late. But more on that at the end of this post! Let's start with the results for my LD35 entry Figurophrenia!! Figurophrenia is a LD compo game... Continue Reading →
Week 2 – Let’s get crashing again!
And here comes the end of week 2!! It's been a pretty good week! It started with some work on DEEPDOWN's floor generation and I don't want to show it in action yet because I am not that happy with it as it is. But I made this huge banner you're seeing up there with it! Then... Continue Reading →
Week 1 – Dropping out and getting up again
Week 1. Yes it's been a very long while since I haven't updated this site but now I want to do it weekly. Why? Because things are changing for me. I am dropping out of school mainly because I'm just not doing what I want to do in my very very expensive school and I... Continue Reading →