IndieCadeEU was really cool! Good stuff happened this week! The army herding game has a new shiny main mechanic that I like a lot, there's been some Pico-8 doodling and I went to IndieCade Europe and it was amazing. Here is the Pico-8 doodling of the week, with a live-coding gif too! Both Tuesday... Continue Reading →
Week 22: JOY and Pico-8 things
Week 22 was alright! LOOK AT THAT LOGO: This thing took me all my Monday after writing Week 21's recap. I'm quite happy with the result but I still want to work some more on it later. On the rest of the week, I kept working on the game itself. Specifically, on gameplay and... Continue Reading →
Week 20: TweetCarts, Failing at FermiJam, Preparing JOY
Week 20 was a mess! At the moment of writing this, I am on the way back home from my family holiday trip on which I kept working anyway. I was in Austria during week 20 and we saw a lot of mountains and I honestly don't recommend Austria as a touristic destination to people... Continue Reading →
Week 19: BRICKS, Neon Dummies and that Paddle game
Week 19 was mainly spent in Croatia, on a family trip that is still going except now I'm in Austria! And the week-end between week 18 and week 19 was spent on the road to Croatia. And I saw some cool stuff! And things got done too! And this post is going to be super long!! Let's start... Continue Reading →
Weeks 14 and 15: HIGH CLIMB and EJC2016
Here's what happened: two weeks ago I had to prepare a good amount of content for the coming week because I wouldn't be working on anything then. I hoped I would also have time to write week 14's blog post. I didn't. Then I came back from my trip, one week ago. And I just couldn't... Continue Reading →
Week 12 – TETRABLAST pt.4, mistakes, Ball Arena, Tweetcarts and live-coding.
IT IS HAWT! Seriously, the weather in France is barely bearable right now. It is way warmer than we are used to and it is hard to do pretty much anything. But last week, it was still OK. Lots of things happened during week 12!! Everything that's in the title really! Let's start with some... Continue Reading →
Week 9 – TETRABLAST pt.2 and Pico8 live-coding
Week 9! Last week went well! Development was slow as predicted but it was there. So there isn't that much to say again! The week was mainly spent adding weapons and enemies to TETRABLAST! Here is a GIF! And then at the end of the week, the Pico-8 0.1.8 update was released!! And it features... Continue Reading →