Week 34 was alright! But this post is actually gonna be quite short! Early this week, I discovered the joys of metaballs, mainly thanks to Zack Bells who told me they were easy to do. Then I added metaballs to the side-project from last week, the one that is not Tetris. Then I kept working... Continue Reading →
Week 33: SIDE PROJECTS
Week 33 did not go as planned. Still a good week though! So I did start the week working on the king game but then I suddenly got really bored of it and started a tiny side-project that is not Tetris at all. But had I not even finished this tiny side-project that the Ludum... Continue Reading →
Week 32: the king game and Pico-8 doodles
Quite a good week! Good progress was accomplished on the king game! And I found a name for the game! I like it a lot but I didn't announce it yet so I'm gonna refrain from using it for now. Just know that it's decided and it will probably be announced next week with some promo art!... Continue Reading →
Week 31: Roguelite Shmup RTS Game and Pico-8 Stuff
Week 31 was pretty calm! Last week I said I would clean up the visuals of the king game and then I would work on in-game progression. I did both of these things! First, here are the Pico-8 doodles of the week! Let's start with the king game's visuals because that's what I did first! First... Continue Reading →
Week 30: RTSxShmup game, IndieCadeEU and Pico-8 doodles
IndieCadeEU was really cool! Good stuff happened this week! The army herding game has a new shiny main mechanic that I like a lot, there's been some Pico-8 doodling and I went to IndieCade Europe and it was amazing. Here is the Pico-8 doodling of the week, with a live-coding gif too! Both Tuesday... Continue Reading →
Week 29: PROCJAM and army herding
Week 29 went well! As announced in the last recap, this week I worked on both my new shooty project and a ProcJam entry! The ProcJam entry is finished now and its title is Your Personal Archipel and you can check it out here! It's a voxel desert island generator in Pico-8 of which the... Continue Reading →
Week 28: New shooty project and some procgen
Week 28 went off from a bad start to a pretty good ending! At the beginning of the week I had something I really wanted to do. I wanted to understand ExUtumno's WaveFunctionCollapse and then implement it in Pico-8. It's a procgen algorithm that can read an input tilemap and then generate a new one based on it. The... Continue Reading →
Week 27: Pico-8 Doodles, JOY, 0hGame, bizniz cards
Week 27 wasn't super productive for JOY but there's been interesting stuff anyway! I made a game in 0 hour! First of all, here are the Pico-8 doodles of the week! Bonus: two tweetcarts! r=rnd ::s:: x=r(128) y=r(128) c=pget(x,y-rnd(1)) if(y<1)c=8+rnd(6) circfill(x,y,1,c) goto s — Trasevol Hound (@TRASEVOL_DOG) October 26, 2016 r=rnd a=0x6000 b=0x2000 ::s::... Continue Reading →
Weeks 25 and 26: Pixel Session Vol.1 and doodles
The reason I didn't write one of these last week is that I was busy making games. I hope you'll agree that's a good reason! Those last two weeks were devoted to Pixel Session Vol.1 and getting it out! And it's out now! You can get it right there!! Before detailing that subject, I also... Continue Reading →
!! Pixel Session Vol.1 is out !!
Good day! Pixel Session Vol.1 is a collection of 5 extra-polished eye-candy arcadey jam-style games, exploring experimental and minimalist gameplay and graphics! And you might have heard already but Pixel Session Vol.1 is out!!! Get it get it get it get it here!! https://itch.io/embed/92465?linkback=true You can also check out the release cart over on the... Continue Reading →