Taking a second look at my signature procedural dithering!
Week 41: Game engines, Architecture and Procgen Humans
This week was... interesting? Most of this week was spent on trying to get a good hold on GameMaker:Studio. To do this, I implemented a tiny human generator! Two Pico-8 doodles this week! Last week I said I would be working on the new secret project. The tiny human generation was a small but... Continue Reading →
Doodle Insights #2: Procedural Dithering (part.1)
Taking a first look at my signature procedural dithering!
Week 40: Tiny Animator
A week that did not go exactly as planned! At the very beginning of the week, I started working again on the Pico-8 nested engine, and had a difficult time with it (because UI) and then I started making a tiny animation editor, which turned out to take all the rest of the week and... Continue Reading →
Doodle Insights #1: Spline-Powered
Looking at graphic splines and their potential in procgen by dissecting a few doodles!
Week 39: Tiny-TV Jam, Palette Swaps Guide Gif
An OK week with a very nice ending! I finished the palette swapping tutorial! I made a game called RunGirl for Tiny-TV Jam! Tiny-TV Jam has ended! This week there was only one Pico-8 doodle but it's a really good one: (you can download the source code for this doodle and all the new doodles by... Continue Reading →
Week 38: Tiny-TV Jam, Patreon, tired
Exhausting week! I launched the Patreon and it went 'OK', then I started working on a Pixel Session Vol.1 update and it went 'meh', then I launched Tiny-TV Jam and it went 'oh shit' and now I'm very tired. Here are some doodles! Let's start with the Patreon! I did manage to launch it... Continue Reading →
Week 37: One Room Dungeon, Tiny-TV Jam, Patreon incoming
Pretty busy week! The Ludum Dare results are in! I did a post-jam update to One Room Dungeon! I engaged discussion with a publisher (top-secret stuff tho)! I announced the Tiny-TV Jam! And I started making a Patreon! Only two Pico-8 doodles this week, what with me having lots of things to do! Take a look... Continue Reading →
Week 36: A Pico-8 Game Engine
I'll do as if I was writing this on Monday and the Ludum Dare results are not out already and I don't know One Room Dungeon is going to be #50 on the compo overall ranking or even how cool that is. It's been a pretty good week! I finally wrote the post-mortem for One... Continue Reading →
Getting ambitious in this One Room – One Room Dungeon post-mortem
You can also read this on the Ludum Dare website. One Room Dungeon is a mini-roguelite in which you push a room around while avoiding enemies. In the game you have to step on a number of activable tiles before being able to throw your character hard on one of the walls, making the room... Continue Reading →