A tutorial to the wonders of cellular automata!
Week 46: 7DRL+
This week I failed at 7drl! Still a pretty good week! I spent nearly all my week on my 7drl game but still didn't finish it in time. Here are other things I made this week: This week I was doing the 7 Days RogueLike challenge, which consists of making a roguelike in 7 days!... Continue Reading →
Doodle Insights #7: Step-by-step Procgen
A walkthrough on how to design linear procedural generation!
Week 45: BLAST FLOCK is out!
Release week! This week I finished and released BLAST FLOCK! Here's two Pico-8 doodles, plus a bonus! BLAST FLOCK is out!! BLAST FLOCK is the LÖVE 2D dodgfighting game I started on week 42! Back then it was supposed to be done in less than a week but as I was having fun with the engine,... Continue Reading →
Doodle Insights #6: On Procgen, Law and Order
An introduction to procgen and procgen rulesets!
Week 44: the game that should be done
This week I kept on working on the unnamed warplane flocking game but didn't finish it. Oops! :X
Doodle Insights #5: How to handle the Pico-8 palette
A quick analysis the Pico-8 palette!
Week 43: Dogfighting and doodle live-streaming
The game is still not done. Getting close though! Most of this week was spent working on the dogfighting game, but I also streamed the making of two Pico-8 doodles and I created a font! Here are the two doodles I made this week: As I just wrote above, these were done on live-stream. My last... Continue Reading →
Doodle Insights #4: Procedural Dithering (Part 3 – The End)
Taking a third and last look at my signature procedural dithering!
Week 42: LÖVE and 2D dogfighting
This week didn't go as planned but it was great anyway! As announced last week, I have been trying out the LÖVE engine and I started making a small game with it! Except that the game grew bigger in scope and is not finished yet! And that's fine, just let me explain! But first, here's... Continue Reading →