First part of an in-depth look at sprite-sheet writing-and-reading tricks!
Week 51: Patreon 2.0
The Patreon got reworked! Also, One Room Dungeon is giving me a hard time.
Doodle Insights #12: Voxels in Pico-8
A walkthrough on how to make voxels happen in Pico-8!
Week 50: Refactoring One Room Dungeon
This week I did a lot of refactoring on some Ludum Dare code! Also, One Room Dungeon is gonna be good and changes are coming to my Patreon!
Doodle Insights #11: \PARTICLES/
Looking at particles, a type of object used A LOT in video games and for good reasons!
Week 49: One Room Dungeon++ and burning out a little
This week I fell down but then I got up too! Oh and hey look, new project!
Doodle Insights #10: Low-Rez Spriting
A tutorial to Low-Rez pixel art! Low-Rez Pixel Art is the new black.
Week 48: Slow week
This week was somewhat slow! This is gonna be somewhat quick!
Doodle Insights #9: 1001 Ways To Use Lua Tables
From simple Arrays to Objects, tables can simply be anything.
Week 47: Gar’s Den release (14DRL)
Release week again! My 7DRL-turned-14DRL game, Gar's Den is out! This recap is gonna be about making and finishing that game and then about what's coming now. Here's a very quick random prototype I made on Tuesday! Gar's Den is finally done! You can play it there on the Pico-8 BBS or there on Itch.io!... Continue Reading →