Week 73: Water Ninja Games

OK week?

This week I mostly worked on the ninja game, but I also worked on my water prototype from last week and I published something I wrote over a year ago!


It works!

I wish I had gotten further with this, but hey at least now it looks somewhat credible for a fluid simulation! (at least a gooey one)

What’s next for this? Secrets! But, what I’m planning may be really difficult/impossible to do on Pico-8, so I may just skip to Love2D. We’ll see!


We have enemies!

Once again, programatically-created visuals proved to be a great solution to a dumb problem! The original plan was to have big sprites for the enemies, but I was really struggling to make big sprites. So instead, I came up with a metaball-based design! (everyone loves metaballs, especially with a good sauce and some pasta)

So it’s really cool to finally be advancing on this, but again I’m still behind and this game keeps on being the priority for now. Next week I gotta have something much more complete. Gonna look cool though!


Here’s a write-up that should have been in the Pico-zine #5 and still might one day, who knows? But in the meantime, you can read it here on the blog! 😀

It’s obviously a very different format than usual but I’m glad to say that it’s been met with strong approval, so that’s really cool!

If you didn’t read it yet, it’s a short thing where I give some gamedev advices through extracts of a fictional religious text. You should read it!


And that’s it for this week! I wish I had done more but then again, I did do stuff. So I guess it’s not so bad!

Lately I’ve been thinking about trying out the Monogame engine for future games. It’s got really good portability and it looks like I’d like it, maybe. (I mean, it has Switch support…..) So I guess I’ll try and make a very small jam-style game with it!

Next week I might not have the time to do that. But I will be working on the Ninja game, a lot, and then hopefully Flying Pop-Pop and that liquid simulation thing!

Have a great week!

Take care!


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