Most productive week of 2017 so far!
I spent most of the week working on the contract game I talked about in last week’s last week recap. I can’t actually say much about it tho! I also worked on procgen stuff and I made a tiny Pinball in a few hours!
Here’s a Pico-8 Doodle! (it’s the Pinball)
This Pico-8 Doodle came with the very first ‘What Magic Is That?‘, the new Patreon-exclusive series! This series is about the different aspects of new Pico-8 Doodles! The first one was kinda code-heavy but the idea is to cover a variety of subjects and designs over the series. If that sounds interesting to you, you can sign up over there!
This new series also means that there will be at least one new Pico-8 Doodle every week again, which is great!
In last week’s last week recap I said I was working on a Wave Function Collapse implementation and that I was planning on writing the next Doodle Insights on logic data generation. Here’s where that’s at:
- I am currently working on cooler implementations of WFC, such as [secrets]
- I did not get the time to write a Doodle Insights this week
- I will be writing a double (triple?) Doodle Insights about logic data generation and mainly WFC, how it works, how to implement it and what can be done with it! (a ton of really cool things can/could be done with it)
So yeah, the next Doodle Insights is delayed but it will also be longer and more interesting!
Hopefully I can work on my WFC implementations along the week, then write the Doodle Insights and publish it on the week-end!
This is what kept me so busy all week!
What I think I can say about it is that I’m making it in Unity! I can’t really talk about the reasons but basically it makes some important stuff simpler.
But if you’re a long-time reader of this blog, you may know that Unity is pretty far from being my favorite engine. I kinda hate it actually. Making simple things simply is impossible in Unity. It has this AOOPD philosophy (Almighty-Object-Oriented-Programming-and-Design) that some love and some hate. I am more of a JMITWYFISBD (just make it the way you feel it should be done) kind of guy.
But I did learn to use it in a video game school, so I do know how to use it. Professionally, even. And I’m using it for this.
When this project is done, I may do a longer post about how it went with Unity after 60 weeks of mostly Pico-8, but also GameMaker:Studio and Love2D, what I actually kinda liked and what I really didn’t like.
Look forward to that I guess, it shall be insightful!
Oh by the way, I received my PO-20! It’s amazing and I love it so much and I didn’t get the time to take a video of it in action yet but I will! When I get time!
That’s it for this week! It was very busy!
This next week is also gonna be very busy, but hopefully I’ll get time to work on cool WFC implementations and the Doodle Insights and a new ‘What Magic Is That?’ and a new Pico-8 Doodle for that and a PO-20 video an
Have a great week!
Exciting week! Looking forward to the wave function collapse stuff!