Week 28 went off from a bad start to a pretty good ending! At the beginning of the week I had something I really wanted to do. I wanted to understand ExUtumno's WaveFunctionCollapse and then implement it in Pico-8. It's a procgen algorithm that can read an input tilemap and then generate a new one based on it. The... Continue Reading →
Week 27: Pico-8 Doodles, JOY, 0hGame, bizniz cards
Week 27 wasn't super productive for JOY but there's been interesting stuff anyway! I made a game in 0 hour! First of all, here are the Pico-8 doodles of the week! Bonus: two tweetcarts! r=rnd ::s:: x=r(128) y=r(128) c=pget(x,y-rnd(1)) if(y<1)c=8+rnd(6) circfill(x,y,1,c) goto s — Trasevol Hound (@TRASEVOL_DOG) October 26, 2016 r=rnd a=0x6000 b=0x2000 ::s::... Continue Reading →
Weeks 23 and 24: Less JOY, More Pico-8
Two weeks ago, I wrote week 22's recap in which there's a lot of JOY and I wrote how on week 23 I would work on gameplay for JOY. The next day, I began a different project. In week 22's recap I also wrote about me wanting to do tiny unrelated projects. That's what... Continue Reading →
Week 22: JOY and Pico-8 things
Week 22 was alright! LOOK AT THAT LOGO: This thing took me all my Monday after writing Week 21's recap. I'm quite happy with the result but I still want to work some more on it later. On the rest of the week, I kept working on the game itself. Specifically, on gameplay and... Continue Reading →
Week 20: TweetCarts, Failing at FermiJam, Preparing JOY
Week 20 was a mess! At the moment of writing this, I am on the way back home from my family holiday trip on which I kept working anyway. I was in Austria during week 20 and we saw a lot of mountains and I honestly don't recommend Austria as a touristic destination to people... Continue Reading →